The new game I'm making is a puzzle platformer where you're able to save and load checkpoints.
An example of a puzzle would be where you jump down off of something then load your checkpoint over breakable blocks to use your momentum and break them.
The game's entirely made using C++ with the SFML library.
Here's a video of the very basic prototype I have of the game:
Also the site birthday's coming up on June 15th. I feel like I'm not gonna be able to do too much for it since I'm putting all my time into the game. Oh well.